Chess

Game Overview

Chess is a two-player strategy game played between:

  • White and Black

The goal is to checkmate the opponent’s King — placing it under attack with no legal escape.

Board Setup

  • The chessboard consists of 64 squares arranged in an 8 × 8 grid.
  • The board is positioned so that each player has a light-colored square on the right-hand corner.
  • Each player places their pieces on the two rows closest to them.

Pieces per Player:

  • 1 King
  • 1 Queen
  • 2 Rooks
  • 2 Bishops
  • 2 Knights
  • 8 Pawns/Tokens

Objective

Win the game by checkmating your opponent’s King.

Checkmate occurs when:

  • The King is under attack
  • And cannot move to a safe square
  • And cannot be protected by another piece

How to Start

  • White moves first.
  • Players take turns alternately, moving one piece per turn.

How Each Piece Moves

  • PawnMoves forward one square (two squares on its first move).Captures diagonally.
  • RookMoves any number of squares horizontally or vertically.
  • BishopMoves any number of squares diagonally.
  • KnightMoves in an “L” shape (two squares in one direction, then one sideways).Can jump over other pieces.
  • QueenMoves any number of squares horizontally, vertically, or diagonally.
  • KingMoves one square in any direction.

Capturing Pieces

  • A piece captures an opponent’s piece by moving onto its square.
  • The captured piece is removed from the board.
  • Only one piece may occupy a square at any time.

Check & Checkmate

  • Check: The King is under attack.
  • When in check, the player must:Move the King, orBlock the attack, orCapture the attacking piece
  • Checkmate ends the game immediately.

Special Rules (Optional / Advanced)

  • CastlingA special move involving the King and a Rook, allowed under specific conditions.
  • Pawn PromotionWhen a pawn reaches the far end of the board, it may be promoted to another piece (usually a Queen).

(Advanced rules may be agreed upon before play.)

Draw Conditions (Optional)

The game may end in a draw by:

  • Mutual agreement
  • No legal moves without check (stalemate)
  • Insufficient material to checkmate

Winning the Game

  • A player wins by checkmating the opponent’s King.
  • Players may also resign if defeat is inevitable.